Improved color accuracy in 24bits and 48bits background export. tonemapping now correctly applied.
Spikes at poles are now fixed.
Compatibility issues with Wacom tablets and 3DConnexion mouse is now fixed.
Some tooltips has been fixed with the right text (it was a bit messed up).
Clouds influence on roughness is now hidden in roughness layer mode.
New features :
Improved rings rendering, shadows are transparent, allowing intensity variations.
Surface acne is removed from the ring surface.
Banding effects in shadows has been reduced thanks to the introduction of noise.
Banding effect removed in bloom and soft gradients by adding dithering in the tone mapping pass.
Purkinje effect added in the post process.
A partial background can be generated, allowing a higher texture resolution focused on the screen. This allows very high quality backgrounds to be generated in one specific direction.
A secondary fill light can be defined to break the blackness of the dark side of the planet.
New exponentialy distributed noise types (use ramp to modify values distribution)
Advanced color correction of the albedo has been added (new tab).
A whole new layer of micro craters has been added (new tab), allowing the generation of small and numerous craters over the surface of planet. Many options are available like craters count, size, age, regularity, coloring …
Improved craters and details coloring … no more overlap of the two zones.
Two new blending modes for details (Alpha and reflect).
High frequencies enhancement section added in Relief base tab. This acts like a sharpen filter of the height map focused on the high frequencies.
Secondary roads added in the cities generation (scale and intensity).
Second layer of details added (new tab), allowing a richer, improved generation of planets. Each detail layer can have its own coloring parameters.
Roughness can be modulated on both detail layers, craters and micro craters.
Details (details & details2 layers) and micro craters can be injected in the water layer to allow rivers-like generation and richer self-emissive planets (lavas for instance).
Details coloring can be balanced between height, slope and ambient occlusion.
Distortion depth slider added, allowing fine tuning of the distortion effect.
Noise slider added in the nebulae raycast, breaking the banding effect.
Advanced nebulae rendering by adding a masking effect on the background. 4 blending mode has been added and many new sliders.
Latitude masking added, allowing horizontal nebulae (Milky Way like).
Revolution of planet can be done on any axis now and the revolution time can be adjusted.
Checkboxes to allow horizontal et vertical flips of the textures.
Input files can be sharpened by using negative blur values.
Height values can be exported in R8G8 or R5G5B5 formats.
Export of heat and moisture maps (PRO dlc only)
Clouds normal are exported.
Supersized screenshots quality has been dramatically improved with higher textures quality, artefacts removal, better rings and background rendering.
Supersized screenshots can go up to 14x viewport size (PRO dlc only)
Planet masks can be exported in supersized screenshots, allowing you to do offline compositing of several planets
Background can be exported with alpha channel now, using nebulae density as alpha or computing alpha from colors.
Planet tessellation has been improved when doing screenshots (or supersized screenshots).
F1 opens the help file now.
Stars layer rendering can be toggled.
Reorganization of the channels dropdown menus.
Post effects can be toggled individually.
A default camera, planet and light orientation can be stored with any planets.
These scene presets can be stored and recalled at any time. These are used automatically on preset reload.
An invert ramp button has been added to the color ramp editor.