The power of procedural creation

Grand designer allows you to create an infinity of planets, nebulae, asteroids thanks to the power of procedural noises. Using the power of your GPU, every parameter changes can be seen in realtime.

Controlled chaos


Create complex ground structures by using one of the thirteen noise generators, like :

  • Perlin
  • Voronoi
  • Multifractals
  • Billow
  • Hyperfractals
  • Exponential
  • And more ...

Handle all the aspects of your creation with many parameters like

  • low, medium and high frequencies distribution
  • number of octaves
  • roughness

High frequencies

Medium frequencies

Low frequencies

Combine the basic noise layer with a secondary and a tertiary noise layer or procedurally generated craters. Those extra details will beef up the complexity and the richness of the ground of your planet.

Natural features


Boost your productions by adding natural details like :

  • oceans - and tune water height, density, colors ...
  • ice caps - and tune ice expansion, randomness, transitions smoothness, minimal and maximal level ...
  • desert regions - and tune desert spread, randomness, edge sharpness ...
  • clouds - and tune clouds shape, coverage, coloring, coriolis effect, twirls intensity and much more.

Add sediments taking into account the slopes and cavities of the terrain. Color them depending on the moisture level, terrain height and type. Add extra random vegetation to enrich the surface of your planet.

Colorize the world


Create endless variations of your worlds by using the intuitive color ramps editor. Store presets by categories and recall them whenever you want, it's that easy.

Fill the void


Set a background for your planet by rendering volumetric nebulae in no time, tuning stars color, density and intensity.



Export in png, tga, dds and tiff with a resolution up to 16k x 8k with up to 64 samples per pixel. Have access to all individual layers like :

  • albedo
  • roughness
  • ambient occlusion
  • normal map
  • sky color and alpha
  • slopes
  • curvature
  • ...

And use the different layers in your favorite engine or renderer like unreal engine or unity.

And be creative!