Grand designer is available on steam! - 6 July

 

 

 

 

 

Check the product page for more info!

 

Grand designer v0.0.7 is out - 13 August

 

Fixes :

  • Engine :
    • Progressive update of the clouds layer. The previous revisions was taking a lot of time to render some clouds under certain conditions and this solves the problem.
  • Interface :
    • Main window was opening in the middle of desktop. You can now configure the place and size of the window when starting the application in the options.
    • Roughness of the water is now in the water tab and is now correctly exported (it was a constant before).
    • Reset of values was not working after loading a preset, it’s fixed now.
    • Channel water*water alpha is also available on standard version, not only pro. This allows the export of an emissive map for lava planets.
    • Mousewheel sensitivity is now saved correctly.
    • Color presets delete are saved directly now.
    • Planet manipulation (drag/zoom …) works only if the mouse is in the work/viewport area.
    • Mousewheel speed increased in the scrollviews (was unusable before).
  • Presets :
    • Old presets are fixed to take the new features into account.

 

New features :

  • Samples :
    • New Unity sample with
      • new custom materials, easier to tune
      • self emitting water
      • separate clouds layer
      • separate clouds layer with atmosphere
      • translucent rings
      • cutout rings (cast and receive shadows)
      • a scene containing many variations using one texture set
    • New Unreal sample with
      • self emitting water
      • displacement
      • separate clouds layer
      • merged animated clouds layer
      • separate atmosphere layer
      • translucent rings
      • cutout rings (cast and receive shadows)
      • a scene containing many variations using one texture set
  • Engine :
    • The heightmap is computed only when necessary and not for all parameters changes, which result in faster update.
    • Craters generation greatly improved :
      • Seed is now exposed, you can generate different distributions at will.
      • Craters blend more realistically with each other, no more ugly overlaps.
      • Crater’s height parameter has now a significant effect.
      • Some parameters has been added to add more variety in the generation and break the artificial look.
    • Improved vegetation system :
      • Select vegetation color according to moisture level and to desert level.
      • Allow the vegetation to grow outside the sediment.
      • Allow the usage of alpha in the vegetation color ramps.
      • Control the growth of vegetation according to slopes.
    • Improved ice caps :
      • Select color from slopes or from AO.
      • Control the influence of water and land height on ice spreading.
  • Interface :
    • The rendering time is displayed in preview mode and in rendering mode.
    • Water sharpness parameter has been added.
    • Control of the curvature thickness added.
    • You can now import an external height map
      • This will be the first layer of your planet, and you can enrich it with extra layers of noise.
      • AO and normal generation can be improved thanks to jitter and blur parameters.
      • Bicubic filtering is used to compute the final heightmap, so the files can be in low definition.
      • All heightmaps are imported as 8bits per component so far.
      • There is a sample file in Media\HeightMaps called Moon.png
    • Much better and more realistic simulation of moisture level. Extra parameters has been exposed in the ‘Other’ tab and allow you to
      • Tune the moisture level at the poles and at the equator.
      • Tune the spreading of oceans moisture.
      • Randomize the moisture distribution.
    • Adjustment of 3D noise position, rotation and scale thanks to a new set of parameters in the ‘Global’ tab. This provides a very fine level adjustment for the noise and allows you to control the position of mainland on the planet.
    • High definition rendering :
      • The main interface is now locked to avoid any conflict and interruption of the rendering.
      • You can cancel the rendering at any time and don’t have to wait for it to finish.

Grand designer v0.0.6 is out - 15 July

 

Fixes :

  • Post effects :
    • Deactivate post effects when in solo/layer mode.
  • Interface :
    • Reset is now working with min-max sliders.
    • Change default values for ice caps (was too random).
  • Export :
    • Background export with TGA was broken - fixed.
    • When exporting background, the default filename was the name of the planet preset.
    • Ring texture had the wrong resolution.
  • Planet :
    • Artifacts were appearing if you update a value and the planet was turning.

 

New features :

  • Post effects :
    • Toggle all post effects with a single button.
    • Addition of a sharpen post effect.
  • Background :
    • Addition of a sun tab to control visibility, sun scale, sun glow intensity, sun hue, sun saturation, light color and light intensity.
  • Export :
    • Exports options for the background are now exposed. You can chose to export in RGB or RGBE, in 8bits per component or 16bits per component (pro only).
  • Interface :
    • You can now toggle the complete interface on and off with the F11 key. This allows you to take screenshots/videos without UI.
    •  Addition of a reset button for the current edition mode.
    •  Addition of a button that show release notes.
    •  Zoom speed is now tunable and the middle mouse button can be used to zoom too (the mouse wheel is kept as well).
    •  Add manual input of values for sliders and min-max sliders (just click on the values to edit them - Return or enter to validate). Accuracy has been upgraded to 4 decimal numbers.